Other more generic quests can also yield materials necessary for level up, hoarding Gil, or to perform Awakenings and Job Leveling. Some event quests provide unique equipment recipes and materials, needed to craft equipment.
![moebius empire rising tvtropes moebius empire rising tvtropes](https://i.ytimg.com/vi/QcoGN-AVn-U/maxresdefault.jpg)
The player can engage in the game through its main story, or by performing optional quests. All abilities have a limit of how much they can be used per battle, regardless of their respective gauge values. AP is used for offensive abilities and it starts low, but can be filled through actions, even using TP. All units start with their TP gauge filled, but requires items like Ether to restore. TP is consumed to use supportive abilities like buffs or healings. HP determines how long a unit can remain active, if it reaches 0 it is a KO. There are a few differences in battle when compared to other games. Bravery and Faith can be raised and decreased in different ways. Unlike Tactics a high Faith value will not cause a unit to leave. Faith instead determines the potency of Magic Damage inflicted and received as well as the chance to inflict status ailments or receive them. Bravery affects the physical damage inflicted as well the chance of Reaction Abilities to trigger, while a low Bravery count will cause the Chicken status where units will be unable to act for a time until it reaches a certain value over time. The Bravery and Faith system make as values assigned to each unit. In actual combat plays similarly to the Tactics game where units move across a map, in the span of multiple turns in which both player and enemy forces perform their own moves. Both Espers and Vision Cards also have caps of their own and have their respective means to increase their level gaps. Some of the materials as were as the costs involved are also dependant on the unit's rarity, being overall more difficult for rarer units. Unit Shards can be obtained through a handful of quests, Shops (although often at the cost of Visiore) or by summoning duplicates of a certain unit, which will be instantly converted into Shards. In the latter's case, Unit Shards which must match the corresponding unit, are required for a Limit Break. All units are assigned to one specific element, which determines the materials needed for Awakening and Limit Breaking. Awakening and Limit Breaking is essential to move in the deeper layers of the grid. Like in the Tactics games, units learn Active Abilities, Passive Abilities and Reaction Abilities, all of which require the player to advance the unit's skill grid and unlock abilities via JP earned through battle or other ways. Players have a main Job and two Subjobs, the latter of which are unlocked via Awakening. However, characters come with a cap on their max level, and must go through Awakening and Limit Breaks in order to expand their maximum level cap to become more powerful. Visiore itself is divided between free Visiore and paid Visiore, the latter being exclusively acquired via in-game microtransactions.Īll characters have a Level and a Job Level, both of which must be enhanced for the character to grow.
![moebius empire rising tvtropes moebius empire rising tvtropes](https://i.gadgets360cdn.com/products/large/moeb-700-1-1000x875-1655970603.jpg)
Players can also summon Espers (which also include traditional Final Fantasy monsters like Cactuars, Bombs, along more classic ones like Ifrit or Shiva) or Vision Cards, both of which can be equipped and enhanced in their respective ways, and are also subject to the rarity system. Units come in different rarities Normal (N), Rare (R), Super Rare (SR), Mega Rare (MR) and Ultra Rare (UR), which have growing power but inversely proportional rate of acquisition, that is to say the rarer the unit, the more difficult it is to acquire. To acquire units, the player must summon them via the use of the game's main currency Visiore amongst the different banners offered. The gameplay is reminiscent of Final Fantasy Tactics as it features a similar death system wherein after 3 turns, the deceased character turns into a crystal, although in this game it does not cause said unit to be permanently removed from the player's roster but rather just removes the from the battle. Turn order is determined by the CT of the unit on the map. Units can be controlled to move, attack, cast spells and use skills. Gameplay consists of players controlling their characters in a 3D isometric environment. The player takes control of Mont Leonis, a character from one of several Warring Factions in the game's timeline.
![moebius empire rising tvtropes moebius empire rising tvtropes](https://ad.dlh.net/public/data/cache/1280x0/28daecb284bf914d6142b44335586a82ac7ac902.jpg)
You can help the Final Fantasy Wiki by expanding it. This section is empty or needs to be expanded.